Take-Two Interactive Software Inc. has recently released its 10-Q report, providing a detailed insight into its financial performance and operations. The company, founded in 1993 and based in New York, develops, publishes, and markets interactive entertainment solutions globally. Its products span various genres, including action, adventure, family/casual entertainment, shooter, and sports, targeting console gaming systems, mobile devices, and personal computers. Take-Two's portfolio includes well-known franchises like Grand Theft Auto, LA Noire, Max Payne, Midnight Club, Red Dead Redemption, NBA 2K, and WWE 2K, among others.
In the 10-Q report, under Item 2, "Management's Discussion and Analysis of Financial Condition and Results of Operations," Take-Two Interactive Software Inc. highlighted several key aspects of its business. The company derives its revenue primarily from the sale of interactive entertainment content, in-game virtual items and advertising, and live services on console, mobile, and PC. It operates through its labels Rockstar Games, 2K, and Zynga, with a focus on creating hit entertainment experiences across various platforms. The report emphasizes the company's player-first approach, commitment to creativity and innovation, and its diverse portfolio across all key platforms and numerous genres.
The report also discusses the company's recent product releases, including Mafia: The Old Country, NBA 2K26, and Borderlands 4, with plans for the release of WWE 2K26 during the remainder of fiscal year 2026. It mentions that sales of Grand Theft Auto products generated 12.4% of the company's net revenue for the nine months ended December 31, 2025, and that Rockstar Games plans to release Grand Theft Auto VI on November 19, 2026, during the fiscal year 2027.
Additionally, the report addresses various trends and factors affecting Take-Two's business, such as the economic environment, retailer performance, hardware platforms, online content and digital distribution, and player acquisition costs. The company's financial results are affected by the timing of its product releases and the commercial success of its titles. It also notes that a substantial portion of its revenue comes from the sale of products made for video game consoles manufactured by third parties, and that online delivery of games and game offerings is expected to continue to be the primary part of its business over the long term.
The market has reacted to these announcements by moving the company's shares -1.72% to a price of $240.14. For the full picture, make sure to review TAKE TWO INTERACTIVE SOFTWARE INC's 10-Q report.
